Mr Binary Options

2019 Hyperpop Rate (Slayyyter / 100 gecs / Dorian Electra / Hannah Diamond)

Hello ladies, gays, enbys, and other pots-and-pans enthusiasts and welcome to the 2019 Hyperpop Rate! I'm your host, quenched, and am here to guide you through this month's rate full of boundary-pushing, experimental, over-the-top bubblegum bass, or as it is more commonly called, hyperpop. The genre has come a long way since it's humble PC Music beginnings and has grown to boast a large cult fanbase, majority of which is made of members of the LGBTQ+ community.
Here are the cling clang bitches we will be rating:
In case you're impatient like me and already know the drill...
HERE is the link to the Spotify playlist
HERE is the link to submit scores

Slayyyter - Slayyyter

Up first, we have Slayyyter, queen of high-budget-sounding-but-actually-low-budget Grindrcore music, with her self-titled debut mixtape. After releasing a string of singles starting in 2018 with BFF, featuring hyperpop legend Ayesha Erotica, she has held the attention of gays and hyperpop fans everywhere, propelled by her dominating stan-like presence on social media. While not every loose single made the cut for her mixtape, she still has a versatile discography with zero misses, whether making filthy, horny bangers on songs like "Candy" and "Daddy AF", braggadocious bops "Cha Ching" and "Celebrity", or glittery bubblegum pop such as fan-favorite "Mine". Warning: you will become slightly gayer upon album completion.

Tracklist:

  1. BFF (feat. Ayesha Erotica)
  2. Mine
  3. Alone
  4. Candy
  5. Cha Ching
  6. Devil
  7. Ur Man
  8. Daddy AF
  9. Motorcycle
  10. Celebrity
  11. Tattoo
  12. E-Boy (feat. That Kid)
  13. Touch My Body
  14. Ghosttt

100 gecs - 1000 gecs

This rate marks the first time in Popheads rate history we have cut an album from a rate and replaced it with another. LIZ's album "Planet Y2K" was supposed to be in the rate initially, but it came to my attention that she is a transphobic Trump supporter with NO apology or backtrack ever given. So, I posted this comment one day in a Daily Discussion post, and after 72 votes, 65% of you wanted LIZ to be replaced with 100 gecs (which honestly is better anyways musically speaking).
100 gecs are definitely one of the more well known hyperpop acts. The critically acclaimed duo are one of the few hyperpop acts to reach well beyond the LGBTQ+ audience. Consisting of Dylan Brady and Laura Les (who is trans!!!), the duo's debut album, especially money machine, has gone semi-viral within the music sphere and TikTok alike. If you can say one thing about this album, it's that you never know what to expect or what crazy sounds you're going to hear next! They also released a phenomenal remix album called "1000 gecs and The Tree of Clues", reimagining every song on this album and featuring many Popheads favorites such as Charli XCX and Kero Kero Bonito.
gecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgecgec

Tracklist:

  1. 745 sticky
  2. money machine
  3. 800 db cloud
  4. I Need Help Immediately
  5. stupid horse
  6. xXXi_wud_nvrstøp_ÜXXx
  7. ringtone
  8. gecgecgec
  9. hand crushed by a mallet
  10. gec 2 Ü

Dorian Electra - Flamboyant

Challenging heteronormativity and the gender binary, Dorian exploded onto the scene with many loose singles, beginning with Clitopia in 2016. These singles led up to Flamboyant, an abrasive, electropop album that doesn't have a single skip! The album also features some production by Dylan Brady, who is one-half of 100 gecs, also present in this rate. Beyond the songs themselves all being bangers, lyrically Dorian explores different aspects of their sexuality and masculinity in songs such as "Emasculate", "Flamboyant", and Adam & Steve, a song which is sure to resonate which any religious gays participating in the rate. Dorian has already released their second album "My Agenda", which I also definitely recommend everyone streams after doing the rate!
Note: Dorian uses they/them pronouns so I'm gonna be mad if I get any ballots using anything otherwise!

Tracklist:

  1. Mr. To You
  2. Career Boy
  3. Daddy Like
  4. Emasculate
  5. Man To Man
  6. Musical Genius
  7. Flamboyant
  8. Guyliner
  9. Live By The Sword
  10. Adam & Steve
  11. fReAkY 4 Life
  12. Tool For You
  13. Under The Armor
  14. Guyliner, Pt. 2
  15. Your Kinda Guy

Hannah Diamond - Reflections

Lastly we have Hannah Diamond, who has been around the longest of the artists in this rate, releasing her first song in 2013. She was one of the first names in PC Music, taking her until 2019 to release her debut album (giving Sky Ferreira a run for her money as far as album waits go). Featuring A.G. Cook production and dreamy vocals from Hannah, this album was definitely worth the long wait!

Tracklist:

  1. Reflections
  2. Invisible
  3. Love Goes On
  4. Never Again
  5. True
  6. Concrete Angel
  7. The Ending
  8. Shy
  9. Fade Away
  10. Make Believe

BONUS RATE

Unfortunately for this rate, we couldn't include the queen of hyperpop, Emily Montes, as she did not debut until 2020, therefore not fitting the rate theme. At only 5 years old, she is already receiving fairly decent critical reception. She has two projects on Spotify, the self-titled debut album, Emily Montes and the also self-titled EP, Emily. Featuring experimental production, lyrics that touch on serious topics such as COVID-19 and BLM, and never-before-seen insight into a 5 year old's life, both projects are masterpieces. Despite the seemingly large amount of songs, the bonus rate only lasts 7 minutes and 47 seconds so I definitely recommend setting aside this short amount of time to participate and experience a true visionary.
This part is completely optional and is just for fun. You may rate as many or as few songs as you'd like. No 0's or 11's, and and no minimum artist average. Here are the songs for the bonus rate:

Emily Montes:

  1. EmiLy
  2. Emily montes
  3. Emily rose
  4. Emily montes (Breakup)
  5. Emily montes (Corona Is Crazy)
  6. Frozen
  7. Untitled
  8. Emily From The West
  9. Untitled 2
  10. If you know you know if you don't you don't
  11. Take me away
  12. Roblox is my life
  13. Give me my crown
  14. Roboticy

Emily:

  1. Brand New - Intro
  2. Haters / BLM George Floyd / Dark
  3. Hungry / I Like to Go Outside

The Rules

  • Listen to EVERY SINGLE SONG in the main rate! Any ballots missing scores will not be accepted.
  • Scores should be between 1-10, with only one decimal place if desired. Anymore will crash the program!! (i.e. 5.5 is accepted, 5.55 is not)
  • You may give ONE song an 11, and ONE song a 0. Reserve these scores for your favorite and least favorite songs in the rate, respectively.
  • Submit scores via the prepared link at the bottom of this post.
  • If you let some of the songs marinate and end up wanting to change up your scores throughout the rate period, feel free to PM me at any time!
  • Scores will probably be due sometime early to mid-December, but try and have them in by the end of the month if you can!
  • Sabotage is NOT allowed, so leave the stan twitter mindset at the door! I reserve the right to question any seemingly over-the-top low or high averages.
  • Here is the only format accepted for scores and comments (you may also leave comments for the albums as a whole if you'd like):
Mine: 1 oh me oh my this song is shit
Album: 1000 gecs: the lil piss babies did THAT
Any other format for scores/comments is incorrect!

SPOTIFY PLAYLIST

SUBMISSION LINK

(Just in case the preprepared link doesn't work, here is a pastebin of the submission format. Just copy and paste it to me via DM with your scores and comments)
Happy rating!
submitted by DaHumanTorch to popheads [link] [comments]

No gods, no kings, only NOPE - or divining the future with options flows. [Part 3: Hedge Winding, Unwinding, and the NOPE]

Hello friends!
We're on the last post of this series ("A Gentle Introduction to NOPE"), where we get to use all the Big Boy Concepts (TM) we've discussed in the prior posts and put them all together. Some words before we begin:
  1. This post will be massively theoretical, in the sense that my own speculation and inferences will be largely peppered throughout the post. Are those speculations right? I think so, or I wouldn't be posting it, but they could also be incorrect.
  2. I will briefly touch on using the NOPE this slide, but I will make a secondary post with much more interesting data and trends I've observed. This is primarily for explaining what NOPE is and why it potentially works, and what it potentially measures.
My advice before reading this is to glance at my prior posts, and either read those fully or at least make sure you understand the tl;drs:
https://www.reddit.com/thecorporation/collection/27dc72ad-4e78-44cd-a788-811cd666e32a
Depending on popular demand, I will also make a last-last post called FAQ, where I'll tabulate interesting questions you guys ask me in the comments!
---
So a brief recap before we begin.
Market Maker ("Mr. MM"): An individual or firm who makes money off the exchange fees and bid-ask spread for an asset, while usually trying to stay neutral about the direction the asset moves.
Delta-gamma hedging: The process Mr. MM uses to stay neutral when selling you shitty OTM options, by buying/selling shares (usually) of the underlying as the price moves.
Law of Surprise [Lily-ism]: Effectively, the expected profit of an options trade is zero for both the seller and the buyer.
Random Walk: A special case of a deeper probability probability called a martingale, which basically models stocks or similar phenomena randomly moving every step they take (for stocks, roughly every millisecond). This is one of the most popular views of how stock prices move, especially on short timescales.
Future Expected Payoff Function [Lily-ism]: This is some hidden function that every market participant has about an asset, which more or less models all the possible future probabilities/values of the assets to arrive at a "fair market price". This is a more generalized case of a pricing model like Black-Scholes, or DCF.
Counter-party: The opposite side of your trade (if you sell an option, they buy it; if you buy an option, they sell it).
Price decoherence ]Lily-ism]: A more generalized notion of IV Crush, price decoherence happens when instead of the FEPF changing gradually over time (price formation), the FEPF rapidly changes, due usually to new information being added to the system (e.g. Vermin Supreme winning the 2020 election).
---
One of the most popular gambling events for option traders to play is earnings announcements, and I do owe the concept of NOPE to hypothesizing specifically about the behavior of stock prices at earnings. Much like a black hole in quantum mechanics, most conventional theories about how price should work rapidly break down briefly before, during, and after ER, and generally experienced traders tend to shy away from playing earnings, given their similar unpredictability.
Before we start: what is NOPE? NOPE is a funny backronym from Net Options Pricing Effect, which in its most basic sense, measures the impact option delta has on the underlying price, as compared to share price. When I first started investigating NOPE, I called it OPE (options pricing effect), but NOPE sounds funnier.
The formula for it is dead simple, but I also have no idea how to do LaTeX on reddit, so this is the best I have:

https://preview.redd.it/ais37icfkwt51.png?width=826&format=png&auto=webp&s=3feb6960f15a336fa678e945d93b399a8e59bb49
Since I've already encountered this, put delta in this case is the absolute value (50 delta) to represent a put. If you represent put delta as a negative (the conventional way), do not subtract it; add it.
To keep this simple for the non-mathematically minded: the NOPE today is equal to the weighted sum (weighted by volume) of the delta of every call minus the delta of every put for all options chains extending from today to infinity. Finally, we then divide that number by the # of shares traded today in the market session (ignoring pre-market and post-market, since options cannot trade during those times).
Effectively, NOPE is a rough and dirty way to approximate the impact of delta-gamma hedging as a function of share volume, with us hand-waving the following factors:
  1. To keep calculations simple, we assume that all counter-parties are hedged. This is obviously not true, especially for idiots who believe theta ganging is safe, but holds largely true especially for highly liquid tickers, or tickers will designated market makers (e.g. any ticker in the NASDAQ, for instance).
  2. We assume that all hedging takes place via shares. For SPY and other products tracking the S&P, for instance, market makers can actually hedge via futures or other options. This has the benefit for large positions of not moving the underlying price, but still makes up a fairly small amount of hedges compared to shares.

Winding and Unwinding

I briefly touched on this in a past post, but two properties of NOPE seem to apply well to EER-like behavior (aka any binary catalyst event):
  1. NOPE measures sentiment - In general, the options market is seen as better informed than share traders (e.g. insiders trade via options, because of leverage + easier to mask positions). Therefore, a heavy call/put skew is usually seen as a bullish sign, while the reverse is also true.
  2. NOPE measures system stability
I'm not going to one-sentence explain #2, because why say in one sentence what I can write 1000 words on. In short, NOPE intends to measure sensitivity of the system (the ticker) to disruption. This makes sense, when you view it in the context of delta-gamma hedging. When we assume all counter-parties are hedged, this means an absolutely massive amount of shares get sold/purchased when the underlying price moves. This is because of the following:
a) Assume I, Mr. MM sell 1000 call options for NKLA 25C 10/23 and 300 put options for NKLA 15p 10/23. I'm just going to make up deltas because it's too much effort to calculate them - 30 delta call, 20 delta put.
This implies Mr. MM needs the following to delta hedge: (1000 call options * 30 shares to buy for each) [to balance out writing calls) - (300 put options * 20 shares to sell for each) = 24,000 net shares Mr. MM needs to acquire to balance out his deltas/be fully neutral.
b) This works well when NKLA is at $20. But what about when it hits $19 (because it only can go down, just like their trucks). Thanks to gamma, now we have to recompute the deltas, because they've changed for both the calls (they went down) and for the puts (they went up).
Let's say to keep it simple that now my calls are 20 delta, and my puts are 30 delta. From the 24,000 net shares, Mr. MM has to now have:
(1000 call options * 20 shares to have for each) - (300 put options * 30 shares to sell for each) = 11,000 shares.
Therefore, with a $1 shift in price, now to hedge and be indifferent to direction, Mr. MM has to go from 24,000 shares to 11,000 shares, meaning he has to sell 13,000 shares ASAP, or take on increased risk. Now, you might be saying, "13,000 shares seems small. How would this disrupt the system?"
(This process, by the way, is called hedge unwinding)
It won't, in this example. But across thousands of MMs and millions of contracts, this can - especially in highly optioned tickers - make up a substantial fraction of the net flow of shares per day. And as we know from our desk example, the buying or selling of shares directly changes the price of the stock itself.
This, by the way, is why the NOPE formula takes the shape it does. Some astute readers might notice it looks similar to GEX, which is not a coincidence. GEX however replaces daily volume with open interest, and measures gamma over delta, which I did not find good statistical evidence to support, especially for earnings.
So, with our example above, why does NOPE measure system stability? We can assume for argument's sake that if someone buys a share of NKLA, they're fine with moderate price swings (+- $20 since it's NKLA, obviously), and in it for the long/medium haul. And in most cases this is fine - we can own stock and not worry about minor swings in price. But market makers can't* (they can, but it exposes them to risk), because of how delta works. In fact, for most institutional market makers, they have clearly defined delta limits by end of day, and even small price changes require them to rebalance their hedges.
This over the whole market adds up to a lot shares moving, just to balance out your stupid Robinhood YOLOs. While there are some tricks (dark pools, block trades) to not impact the price of the underlying, the reality is that the more options contracts there are on a ticker, the more outsized influence it will have on the ticker's price. This can technically be exactly balanced, if option put delta is equal to option call delta, but never actually ends up being the case. And unlike shares traded, the shares representing the options are more unstable, meaning they will be sold/bought in response to small price shifts. And will end up magnifying those price shifts, accordingly.

NOPE and Earnings

So we have a new shiny indicator, NOPE. What does it actually mean and do?
There's much literature going back to the 1980s that options markets do have some level of predictiveness towards earnings, which makes sense intuitively. Unlike shares markets, where you can continue to hold your share even if it dips 5%, in options you get access to expanded opportunity to make riches... and losses. An options trader betting on earnings is making a risky and therefore informed bet that he or she knows the outcome, versus a share trader who might be comfortable bagholding in the worst case scenario.
As I've mentioned largely in comments on my prior posts, earnings is a special case because, unlike popular misconceptions, stocks do not go up and down solely due to analyst expectations being meet, beat, or missed. In fact, stock prices move according to the consensus market expectation, which is a function of all the participants' FEPF on that ticker. This is why the price moves so dramatically - even if a stock beats, it might not beat enough to justify the high price tag (FSLY); even if a stock misses, it might have spectacular guidance or maybe the market just was assuming it would go bankrupt instead.
To look at the impact of NOPE and why it may play a role in post-earnings-announcement immediate price moves, let's review the following cases:
  1. Stock Meets/Exceeds Market Expectations (aka price goes up) - In the general case, we would anticipate post-ER market participants value the stock at a higher price, pushing it up rapidly. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the positive move since:
a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worthless (due to price decoherence). This means that to stay delta neutral, market makers need to close out their sold/shorted shares, buying them, and pushing the stock price up.
b) If NOPE is high positive - This means a ton of call buying, which means a lot of puts are now worthless (see a) but also a lot of calls are now worth more. This means that to stay delta neutral, market makers need to close out their sold/shorted shares AND also buy more shares to cover their calls, pushing the stock price up.
2) Stock Meets/Misses Market Expectations (aka price goes down) - Inversely to what I mentioned above, this should push to the stock price down, fairly immediately. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the negative move since:
a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worth more, and a lot of calls are now worth less/worth less (due to price decoherence). This means that to stay delta neutral, market makers need to sell/short more shares, pushing the stock price down.
b) If NOPE is high positive - This means a ton of call buying, which means a lot of calls are now worthless (see a) but also a lot of puts are now worth more. This means that to stay delta neutral, market makers need to sell even more shares to keep their calls and puts neutral, pushing the stock price down.
---
Based on the above two cases, it should be a bit more clear why NOPE is a measure of sensitivity to system perturbation. While we previously discussed it in the context of magnifying directional move, the truth is it also provides a directional bias to our "random" walk. This is because given a price move in the direction predicted by NOPE, we expect it to be magnified, especially in situations of price decoherence. If a stock price goes up right after an ER report drops, even based on one participant deciding to value the stock higher, this provides a runaway reaction which boosts the stock price (due to hedging factors as well as other participants' behavior) and inures it to drops.

NOPE and NOPE_MAD

I'm going to gloss over this section because this is more statistical methods than anything interesting. In general, if you have enough data, I recommend using NOPE_MAD over NOPE. While NOPE in theory represents a "real" quantity (net option delta over net share delta), NOPE_MAD (the median absolute deviation of NOPE) does not. NOPE_MAD simply answecompare the following:
  1. How exceptional is today's NOPE versus historic baseline (30 days prior)?
  2. How do I compare two tickers' NOPEs effectively (since some tickers, like TSLA, have a baseline positive NOPE, because Elon memes)? In the initial stages, we used just a straight numerical threshold (let's say NOPE >= 20), but that quickly broke down. NOPE_MAD aims to detect anomalies, because anomalies in general give you tendies.
I might add the formula later in Mathenese, but simply put, to find NOPE_MAD you do the following:
  1. Calculate today's NOPE score (this can be done end of day or intraday, with the true value being EOD of course)
  2. Calculate the end of day NOPE scores on the ticker for the previous 30 trading days
  3. Compute the median of the previous 30 trading days' NOPEs
  4. From the median, find the 30 days' median absolute deviation (https://en.wikipedia.org/wiki/Median_absolute_deviation)
  5. Find today's deviation as compared to the MAD calculated by: [(today's NOPE) - (median NOPE of last 30 days)] / (median absolute deviation of last 30 days)
This is usually reported as sigma (σ), and has a few interesting properties:
  1. The mean of NOPE_MAD for any ticker is almost exactly 0.
  2. [Lily's Speculation's Speculation] NOPE_MAD acts like a spring, and has a tendency to reverse direction as a function of its magnitude. No proof on this yet, but exploring it!

Using the NOPE to predict ER

So the last section was a lot of words and theory, and a lot of what I'm mentioning here is empirically derived (aka I've tested it out, versus just blabbered).
In general, the following holds true:
  1. 3 sigma NOPE_MAD tends to be "the threshold": For very low NOPE_MAD magnitudes (+- 1 sigma), it's effectively just noise, and directionality prediction is low, if not non-existent. It's not exactly like 3 sigma is a play and 2.9 sigma is not a play; NOPE_MAD accuracy increases as NOPE_MAD magnitude (either positive or negative) increases.
  2. NOPE_MAD is only useful on highly optioned tickers: In general, I introduce another parameter for sifting through "candidate" ERs to play: option volume * 100/share volume. When this ends up over let's say 0.4, NOPE_MAD provides a fairly good window into predicting earnings behavior.
  3. NOPE_MAD only predicts during the after-market/pre-market session: I also have no idea if this is true, but my hunch is that next day behavior is mostly random and driven by market movement versus earnings behavior. NOPE_MAD for now only predicts direction of price movements right between the release of the ER report (AH or PM) and the ending of that market session. This is why in general I recommend playing shares, not options for ER (since you can sell during the AH/PM).
  4. NOPE_MAD only predicts direction of price movement: This isn't exactly true, but it's all I feel comfortable stating given the data I have. On observation of ~2700 data points of ER-ticker events since Mar 2019 (SPY 500), I only so far feel comfortable predicting whether stock price goes up (>0 percent difference) or down (<0 price difference). This is +1 for why I usually play with shares.
Some statistics:
#0) As a baseline/null hypothesis, after ER on the SPY500 since Mar 2019, 50-51% price movements in the AH/PM are positive (>0) and ~46-47% are negative (<0).
#1) For NOPE_MAD >= +3 sigma, roughly 68% of price movements are positive after earnings.
#2) For NOPE_MAD <= -3 sigma, roughly 29% of price movements are positive after earnings.
#3) When using a logistic model of only data including NOPE_MAD >= +3 sigma or NOPE_MAD <= -3 sigma, and option/share vol >= 0.4 (around 25% of all ERs observed), I was able to achieve 78% predictive accuracy on direction.

Caveats/Read This

Like all models, NOPE is wrong, but perhaps useful. It's also fairly new (I started working on it around early August 2020), and in fact, my initial hypothesis was exactly incorrect (I thought the opposite would happen, actually). Similarly, as commenters have pointed out, the timeline of data I'm using is fairly compressed (since Mar 2019), and trends and models do change. In fact, I've noticed significantly lower accuracy since the coronavirus recession (when I measured it in early September), but I attribute this mostly to a smaller date range, more market volatility, and honestly, dumber option traders (~65% accuracy versus nearly 80%).
My advice so far if you do play ER with the NOPE method is to use it as following:
  1. Buy/short shares approximately right when the market closes before ER. Ideally even buying it right before the earnings report drops in the AH session is not a bad idea if you can.
  2. Sell/buy to close said shares at the first sign of major weakness (e.g. if the NOPE predicted outcome is incorrect).
  3. Sell/buy to close shares even if it is correct ideally before conference call, or by the end of the after-market/pre-market session.
  4. Only play tickers with high NOPE as well as high option/share vol.
---
In my next post, which may be in a few days, I'll talk about potential use cases for SPY and intraday trends, but I wanted to make sure this wasn't like 7000 words by itself.
Cheers.
- Lily
submitted by the_lilypad to thecorporation [link] [comments]

Nintendo Switch Reviews: Shmup and 2-Stick Shooters

Here's the games I have reviewed so far on the Nintendo Switch in each genre, from best to worst. Note: If multiple games have the same score, they will be sorted alphabetically.
.

Shmup

Game Genre # of Players Score tl;dr
Ikaruga Bullet Hell Shmup 1-2 Co-Op (Local) A- Ikaruga is a Bullet Hell Shmup that's at its best on the Switch, which not only plays smoothly while docked, but even has features to make the best use of the Switch in portable mode. If you like this genre, you need this game.
Jamestown+ Bullet Hell Shmup 1-4 Co-Op (Local), Online Leaderboards A- Jamestown+ is a Bullet Hell Shmup that has players blasting 17th century colonial European troops and aliens in outer space. The bonkers setting comes with a fantastic presentation, some wonderful and clever game mechanics that add a lot of strategy, plenty of variety and imagination, and a superb co-op mode. It's a shame the game's structure makes you re-play levels repeatedly and forces its story on you over and over again, but overall this is one of the best games in this genre on the Switch.
Danmaku Unlimited 3 Bullet Hell Shmup 1, Online Leaderboards B+ Danmaku Unlimited 3 is a Bullet Hell Shmup that has players absorbing the bullets of defeated enemies and “grazing” live bullets to power up a “trance” meter for a temporary power boost. This is a solid and visually-striking entry in the genre, but the way players' attacks fill the screen with beams feels overpowered and can be distracting. Still, this is a must-have for fans of the genre.
Dimension Drive Bullet Hell Shmup 1-2 Co-Op (Local) B+ Dimension Drive is a Bullet Hell Shmup with the unique hook of having players hopping back and forth between two screens. It's a great mechanic that's used very well here, though some players may have difficulty adjusting to it. Also, the game keeps interrupting things with its story. However, if you can learn how to deal with the unique gameplay, you'll find this to be a superb entry in the genre.
Graceful Explosion Machine Shmup 1 B+ Graceful Explosion Machine is a Shmup where players must cycle through four weapons to fend off different types of enemies. This weapon-managing element makes the game delightfully strategic for a Shmup, and the core gameplay here is really good as a result. I just wish it was properly implemented in an endless mode, and I wish the game's otherwise-excellent presentation wasn't marred by muffled sound. This is still a fantastic game, but a few small changes could have made this a must-have game on the Switch.
Horizon Shift '81 Arcade / Shmup 1 B+ Horizon Shift '81 is an Arcade-Style game with Shmup elements that incorporates elements of multiple early-80s retro arcade games while still bringing its own unique horizontal-swapping twist on the genre. This is a fantastic game and a wonderful love letter to an era of gaming, although like the games of that era it can be repetitive in places. Overall, this is a superb game well worth playing.
Indie Gems Bundle: Explosion Edition Compilation / Bullet Hell Shmup / Roguelike / 2-Stick Shooter / Match-3 Puzzle 1-4 Co-Op (Local), Online Leaderboards B+ Indie Gems Bundle: Explosions Edition is a Compilation of three Action-packed games, each of them ranging from good to great. If you're a fan of Shmups and 2-Stick shooters, you're bound to find something to love in this package, even if the savings over purchasing these games individually is minimal.
Just Shapes & Beats Bullet Hell Shmup / Music-Rhythm 1-4 Co-Op (Local) B+ Just Shapes & Beats is a Bullet Hell Shmup where you can't shoot, you can only dodge as the screen throws all manner of obstacles at you to the beat of some amazing music. It's a difficult, punishing game, but if you fancy a challenge, this game is well worth a look.
Sky Force Reloaded Bullet Hell Shmup 1-2 Co-Op (Local) B+ Sky Force Reloaded combines quality bullet hell Shmup-style gameplay with RPG-style upgrades in a way that encourages players to keep coming back, along with a good presentation. Fans of the genre should definitely give this one a try.
Sky Racket Shmup / Arcade Brick Breaker 1-2 Co-Op (Local) B+ Sky Racket is a family-friendly game that combines the Shmup and Brick Breaker genres into one fun, cohesive style of gameplay with a fantastic, colorful, expressive art style and some absolutely superb co-op play. There are a few frustrating flaws that may result in you taking a few unearned hits on occasion, but otherwise this game is a joy to play, especially if you have a friend to play it with.
Super Hydorah Bullet Hell Shmup 1-2 Co-Op (Local) B+ Super Hydorah is a Bullet Hell Shmup that is very clearly imitating the classic Gradius games, and for the most part, it succeeds at this brilliantly. The music is forgettable, and the power-up system is a bit more limited than the Gradius games, but the gameplay here is still superb, and the game does some really inventive stuff with Co-Op, especially with the surprisingly good Robot Chase minigame. Definitely worth a look for fans of the genre.
Aqua Kitty UDX Bullet Hell Shmup 1-2 Co-Op (Local, Online) B Aqua Kitty UDX is a Shmup with three game modes - two being similar to the classic game Defender, and one like the classic game Uridium. The presentation here is very good, and the core gameplay is solid, with good co-op, but a number of frustrating design choices cause the game to be overly difficult and frustrating. It's still worth a look for genre fans and those looking for a more challenging experience, though.
Q-YO Blaster Bullet Hell Shmup 1-2 Co-Op (Local) B Q-YO Blaster is a Bullet Hell Shmup. It's a decent game that plays well, but the most memorable thing about it are its absurd heroes and oddball bug-themed enemies. Definitely a solid pick for fans of the genre.
Sega Ages Lightening Force: Quest for the Darkstar Shmup 1, Online Leaderboards B Lightening Force, also known as Thunder Force IV, is a Shmup originally released on the Sega Genesis in 1992, and this version marks its only other US release since then. This is a game that has aged noticeably, with issues both in its graphics and gameplay. However, despite this, the gameplay is on the whole pretty good, and this is a solid port with a good amount of extra features. Fans of Shmups should definitely give this a look.
Steredenn: Binary Stars Bullet Hell Shmup / Roguelike 1-2 Co-Op (Local), Online Leaderboards B Steredenn is a Bullet Hell Shmup that incorporates elements of Roguelikes into its game progression. The presentation here is phenomenal, with fantastic pixel art graphics and a great soundtrack, however, the randomized elements and some questionable design choices make for a game that's even more difficult than the usual Shmup, making this a game mostly only the biggest fans of the genre will have the patience for.
Startide 2-Stick Shooter / Bullet Hell Shmup 1-2 Co-Op (Local) B Startide combines 2-Stick shooter and Shmup genre conventions and adds in some novel ideas of its own, with some excellent, fast-paced, quality gameplay... that's unfortunately marred by a slew of design flaws and annoyances. It's still very good, but it could have been so much better.
Arcade Classics Anniversary Collection Compilation / Shmup 1-2 Co-Op (Local) B- Arcade Classics Anniversary Collection is a collection of mostly Shmups that includes eight games that are mostly pretty good (and also mostly punishingly difficult). This collection gives players a wealth of options and bonus content, and on the whole this is a solid collection of games for Shmup fans
Don't Die, Mr Robot! DX Bullet Hell Shmup / Arcade 1 B- Don't Die, Mr Robot! DX is an Arcade-Style Shmup where you're dodging enemies and collecting pickups to set off explosions in your wake. Think Geometry Wars' Pacifism mode. The presentation is horrendous, but the gameplay is strangely compelling and there are enough features here to keep fans of Shmups coming back.
Inversus Deluxe Arcade / Shmup 1-4 Competitive (Local/Online) B- Inversus Deluxe is an Arcade-style game with Shmup elements where the shots you and opponents fire also limit the area you can move freely in. It's an interesting concept, but a limited number of shots players can fire before reload really mucks with the otherwise fast-paced battles.
Raiden V: Director's Cut Shmup 1-2 Co-Op (Local), Online Leaderboards, Other Online Features B- Raiden V is a Shmup that offers a good amount of variety in its weapons and settings, and while it makes some odd choices and has a few flaws, it's still a decent entry in the genre worth trying out.
Velocity 2X Action-Platformer / Shmup 1 B- Velocity 2X is a game that jumps back and forth between Action-Platformer and Shmup gameplay styles, with a focus on speed and being able to teleport around the levels as you zip through them. It's fun gameplay, but it's somewhat marred by a frustrating control scheme that you can't change.
Black Bird Shmup 1 C+ Black Bird is a Shmup that doesn't do anything truly unique in terms of gameplay, but its presentation is so bizarre that it compels you to see more. Not a game for everyone, but worth a look if you want to see something really different.
Black Paradox Bullet Hell Shmup / Roguelike 1-2 Co-Op (Local) C+ Black Paradox is a Bullet Hell Shmup that has you flying a ship designed to look like a Delorean. The game has good gameplay, but the high difficulty and slow upgrade progression makes this a game only fans of the genre are likely to thoroughly enjoy.
Jet Lancer 2D Flight Combat Game 1 C+ Jet Lancer is a 2D Flight Combat game that has you performing aerial maneuvers in a jet fighter in battles with enemy jets, as well as various other enemies. Flying around your jet in this game feels fantastic, but the limited size of the screen relative to how fast these aircraft fly gives players far too little time to react to what's going on, making for an experience that alternates between joy and frustration.
Rogue Aces 2D Flight Combat Game 1 C+ Rogue Aces is a 2D Flight Combat game with Roguelike elements that has players fighting off enemies and capturing bases using their plane. The game has some inventive mechanics and potentially fun physics, but it seems designed to frustrate players by making them die repeatedly not to enemies, but to the landscape. The result is a game that will only be enjoyed by those willing to really get used to this game's physics... and even then, they're still likely die a lot.
Sega Ages Fantasy Zone Shmup 1, Online Leaderboards C+ Fantasy Zone is a Shmup originally released to arcades in 1986, and some parts of it have aged pretty well, like its presentation. Other parts of the game, like its promising but frustrating upgrade system... not so much. While this is a solid port with a good amount of bonus features, it's ultimately still a game most will want to pass on.
Alien Cruise Shmup 1-2 Co-Op (Local), Online Leaderboards C Alien Cruise is a Shmup with a cartoony art style that looks like it's been drawn by a child. This is a decent but unspectacular and forgettable Shmup that doesn't really stand out.
Cycle 28 2D Space Shooter / Roguelike 1 C Cycle 28 is a 2D Space Shooter that controls like Asteroids, but with a Roguelike game structure. There are some good ideas here and some classic arcade-style gameplay, but those good ideas aren't well-utilized, and overall the game is too repetitive.
Hyperlight Ultimate Bullet Hell Shmup / Arcade 1-4 Competitive (Local) C Hyperlight Ultimate is an Arcade-style Shmup where players bash into enemies with a charge attack instead of shooting them. It's a good take on the formula, but unfortunately some design issues makes this more tedious and frustrating than it needs to be.
Pacific Wings Shmup 1 C Pacific Wings is a Shmup that imitates classic games in the genre like 1942. This game does a great job capturing that nostalgia, but the lack of auto-fire makes this game tedious to play, and the underwhelming sound and lack of multiplayer limit how long you'll bother to stick with the game.
R-Type Dimensions EX Compilation / Shmup 1-2 Co-Op (Local), Online Leaderboards C R-Type Dimensions EX is a Compilation and remake of two classic Shmups, and while this version improves the graphics and adds plenty of features, including some meant to help with the game's incredibly high difficulty, those features can only help so much when the original games were seemingly designed to be nearly impossible. This is a game only genre fans can appreciate.
Aces of the Luftwaffe - Squadron Bullet Hell Shmup 1-4 Co-Op (Local) C- Aces of the Luftwaffe is a bullet hell shmup that has you controlling a squadron of four wingmen with unique abilities and personalities. This game has some really great and unique ideas, but it's also plagued with design issues and control issues that keep it from delivering on the game's potential.
Escape From the Universe Shmup 1 C- Escape From the Universe is a Shmup with a simple look and gameplay that makes the screen scroll more quickly depending on where you move onscreen. Unfortunately, both the visuals and gameplay get repetitive and boring pretty quickly, making for a dull experience.
Hyper Sentinel Shmup 1, Online Leaderboards C- Hyper Sentinel is a Shmup that aims to be the spiritual sequel to the classic game Uridium, and while fans of that original title may enjoy it, I honestly found it to be a bit of a confusing mess, and there are plenty of other games in this genre on the Switch I'd rather be playing.
Overdriven Reloaded: Special Edition Bullet Hell Shmup 1-4 Co-Op (Local) C- Overdriven Reloaded is a Bullet Hell Shmup that uses a color-switching mechanic like Ikaruga. However, unlike Ikaruga, this game doesn't seem to know how to use it, and otherwise the game is just a crowded mess - and not in a good way.
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2-Stick Shooter

Game Genre # of Players Score tl;dr
X-Morph Defense Tower Defense / Two-Stick Shooter 1 A X-Morph: Defense mixes the Tower Defense genre with the Two-Stick Shooter to create something even better, with impressively detailed environments and some really inventive gameplay. This game is a blast to play, and while the Switch version is sadly missing some features, it's still an absolutely wonderful game.
Assault Android Cactus+ 2-Stick Shooter 1-4 Co-Op (Local), Online Leaderboards A- Assault Android Cactus is a 2-Stick Shooter that has some fun, unique mechanics and a lot of great, intense action. It's a blast to play in co-op, and the Switch version is the definitive version of the game. I only wish the sub-weapon dodge-swapping mechanic was better-utilized, and the levels looked more distinct. But those are minor complaints about what is a fantastic game on the Switch.
Hotline Miami Collection Compilation / Top-Down Action / 2-Stick Shooter 1 A- Hotline Miami Collection is a pair of solid Top-Down Action games with a colorful 80s-inspired presentation and intense action that makes players consider their plan of attack. It's a solid experience, although the first Hotline Miami game is clearly the better of the two, thanks to the more cohesive story and better level design.
My Friend Pedro Action-Platformer / 2-Stick Shooter 1 A- My Friend Pedro is an Action-Platformer with Two-Stick Shooter controls that has players involved in acrobatic gunfights at the command of a talking banana. This game's intense, ridiculous action is a blast to play, and while there's a bit of repetition here and there, for the most part this game does an amazing job keeping things fresh and entertaining. A must-have for action game fans.
Neon Abyss Action-Platformer / 2-Stick Shooter / Roguelike 1 A- Neon Abyss is an Action-Platformer with Roguelike elements that feels a lot like the designers were going for a side-scrolling neon-lit Binding of Isaac, and they largely hit their mark spot-on. Only a few technical flaws keep this game from reaching the same height as that classic Roguelike, but it's still a phenomenal Action game.
NeuroVoider 2-Stick Shooter / Roguelike 1-4 Co-Op (Local), Online Leaderboards A- NeuroVoider is a combination of Two-Stick Shooter and Roguelike that has you fighting an army of robots, stealing their parts, and then using them to upgrade your own capabilities. It's an incredibly fun game with great co-op, a fantastic presentation, and tons of variety and customization. The randomized level design and enemy AI could have used a bit of work, but on the whole this is an absolutely fantastic game that should be owned by anyone who enjoys a good Action game.
The Binding of Isaac: Afterbirth+ 2-Stick Shooter / Roguelike 1-4 Co-Op (Local) A- The Binding of Isaac is a Two-Stick Shooter Roguelike that places you in the role of a young child fighting grotesque monsters with his tears. It's a lot of fun, but the roguelike elements can make any given playthrough very hit-and-miss, which can be frustrating. It's still well worth playing, though.
Akane Top-Down Action/2-Stick Shooter / Arcade 1 B+ Akane is an Arcade-y top-down Action game that has players as a lone woman fighting off the entire Yakuza using only a gun and a sword. It's a game that channels Kill Bill and John Wick extremely well, with some really fun action. Unfortunately, the game is lacking in variety and progression, but the core gameplay here is phenomenal and well worth playing for fans of Action games.
Bleed 2 Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B+ Bleed 2 is an Action-Platformer and 2-Stick Shooter with a simple, cartoony presentation and a silly story about a girl fending off an invasion. This game improves on the first one in almost every way, with even better action, better visuals, a great soundtrack, and the same wonderful variety, great level design, and excellent co-op. However, where it doesn't improve on the first game is value - the main campaign can still be finished in an hour or so, and the extra game modes don't stretch things out much more than that. For $20, I simply cannot recommend this game, but definitely get it if you see it on sale.
Bleed Complete Bundle Compilation / Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B+ Bleed Complete Bundle includes Bleed and Bleed 2, both excellent Action-Platformers with 2-Stick Shooter gunplay, and both also extremely short and extremely overpriced games. Much as with the individual games, if you can get this collection at a discount, absolutely do so because the games are immensely fun. However, even with the savings this bundle provides, it's still horribly overpriced at its normal price.
Debris Infinity 2-Stick Shooter 1-2 Co-Op/Competitive (Local), Online Leaderboards B+ Debris Infinity is a Two-Stick Shooter that's like a mash-up of Geometry Wars and Asteroids. It looks good, plays well, and the Slow-Mo feature actually brings something interesting to the table. The game is a bit short on features, but what's here is top-notch.
Enter the Gungeon 2-Stick Shooter / Roguelike 1-2 Co-Op (Local) B+ Enter the Gungeon is a two-stick shooter with roguelike elements that packs a lot of fun gameplay and a high difficulty level. An excellent game for fans of the genre looking for a challenge.
Guns, Gore, and Cannoli 2 Action-Platformer / 2-Stick Shooter 1-4 Co-Op (Local, Online) B+ Guns, Gore, and Cannoli 2 is an Action-Platformer that takes the basic idea of the first game and greatly improves on it, adding in 2-stick aiming, fixing the controls, and making the gameplay much more fast-paced. It's still repetitive at times, but overall this is a pretty good game.
Indie Gems Bundle: Explosion Edition Compilation / Bullet Hell Shmup / Roguelike / 2-Stick Shooter / Match-3 Puzzle 1-4 Co-Op (Local), Online Leaderboards B+ Indie Gems Bundle: Explosions Edition is a Compilation of three Action-packed games, each of them ranging from good to great. If you're a fan of Shmups and 2-Stick shooters, you're bound to find something to love in this package, even if the savings over purchasing these games individually is minimal.
Inferno 2 2-Stick Shooter 1-2 Co-Op (Local) B+ Inferno 2 is a straightforward 2-Stick Shooter that has solid gameplay, a slick presentation, and good Co-Op. It's a bit on the easy side, but fans of the genre will find it to be an excellent choice, especially for its low price tag.
Rive: Ultimate Edition 2-Stick Shooter / Action-Platformer 1-2 Co-Op (Local) B+ Rive is a combination of 2-Stick Shooter and Action-Platformer that does a great job pushing intense action and a good amount of variety of enemies and combat situations. I wish the game's upgrade system was more fleshed-out, but what's here is solid.
Transcripted 2-Stick Shooter / Match-3 Puzzle 1 B+ Transcripted is a game that combines Two-Stick Shooter gameplay with match-3 Puzzle gameplay similar to Zuma. While the two gameplay styles don't always get along well with each other, for the most part this is a pretty cohesive gameplay experience that's satisfying, unique, and features a superb presentation.
Bleed Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B Bleed is an Action-Platformer and 2-Stick Shooter with a simple, cartoony presentation and a silly story about a young woman hunting down heroes to prove she's a better hero. The gameplay here is absolutely fantastic, with some really inventive level design, great controls, a lot of variety, and excellent co-op. Unfortunately, this game is painfully short and insultingly overpriced, and as good as it is, I cannot recommend spending $15 for what amounts to about an hour of gameplay. If you can get it on sale at a good price, definitely do, but otherwise it isn't worth the cost.
Darksiders Genesis Top-Down Action-RPG / 2-Stick Shooter 1-2 Co-Op (Local, Local Wireless, Online) B Darksiders Genesis is a Diablo-Style Top-Down Action-RPG that's a prequel and spinoff of the main Darksiders game that focuses on the first game's protagonist, War, along with new protagonist, Strife (the latter who plays like a Two-Stick Shooter). While it's a decent game that brings a fair few original ideas to the genre, the lack of loot makes the whole thing feel a lot more repetitive and as a result it's not quite as engaging as multiple other games in the genre on the Nintendo Switch.
Iron Crypticle 2-Stick Shooter / Arcade 1-4 Co-Op (Local) B Iron Crypticle is an Arcade-style 2-Stick Shooter that plays like Smash TV with a Ghosts 'N Goblins aesthetic. It's a game with good, arcadey action that works well in co-op, though it's not without its issues here and there.
Rock Boshers DX: Director's Cut 2-Stick Shooter 1 B Rock Boshers is a 2-Stick Shooter styled to look like old ZX Spectrum games. Beyond its aesthetic, it doesn't do anything especially noteworthy, but it's still pretty fun. Worth a look.
Startide 2-Stick Shooter / Bullet Hell Shmup 1-2 Co-Op (Local) B Startide combines 2-Stick shooter and Shmup genre conventions and adds in some novel ideas of its own, with some excellent, fast-paced, quality gameplay... that's unfortunately marred by a slew of design flaws and annoyances. It's still very good, but it could have been so much better.
12 is Better Than 6 Top-Down Action / 2-Stick Shooter 1 C+ 12 is Better Than 6 is a Top-Down Action/2-Stich Shooter game where one shot kills, much like the Hotline Miami games. Unfortunately, graphical choices result in a game that's filled with a lot of frustration that makes this far less fun than the Hotline Miami games.
Battlesloths 2-Stick Shooter / Party Game 1-4 Competitive (Local) C+ Battlesloths is a multiplayer-focused 2-Stick Shooter with a Party Game atmosphere where players take the role of pizza-loving sloths fighting in various arenas with an assortment of weaponry. The core gameplay here is good, but the constant stop-go pattern of action and waiting is frustrating and makes it hard to enjoy that fun gameplay.
Blazing Beaks 2-Stick Shooter / Roguelike 1-4 Co-Op/Competitive (Local) C+ Blazing Beaks is a 2-Stick Shooter with Roguelike elements with a cartoony pixel art presentation featuring anthropomorphic birds with guns. Unfortunately, the game's high difficulty doesn't really fall in line with the cartoony presentation, and the nice unique features the game has only add to that difficulty. Action fans looking for a challenge might enjoy this, but I did not.
The Aquatic Adventure of the Last Human Metroidvania / 2-Stick Shooter 1 C+ The Aquatic Adventure of the Last Human is a Metroidvania with 2-Stick Shooter gameplay where players command a submarine searching the ruins of humanity to see what went wrong. This game absolutely nails the atmosphere, but the challenge level on the bosses is so steep that most players will probably lost interest after dying a dozen times or so.
Implosion Action-RPG / 2-Stick Shooter 1 C Implosion is an Action-RPG with some 2-Stick Shooter mechanics that has players fighting mutants using a human-size mech. The game has some enjoyable combat and a promising loot system, but the combat gets repetitive quickly and the loot system isn't varied or deep enough to be engaging. Oh, and the 2-Stick Shooter elements are poorly-implemented. This isn't a terrible game, but players interested in this sort of thing have multiple better options on the Switch.
Utopia 9 - A Volatile Vacation 2-Stick Shooter / Roguelike 1-2 Co-Op (Local) C Utopia 9 - A Volatile Vacation is a 2-Stick ShooteRoguelike that has a lot of inventive ideas for a different spin on the genre, but its dreadfully slow pacing saps much of the fun out of the experience.
Blacksea Odyssey 2-Stick Shooter / Roguelike 1 C- Blacksea Odyssey is a Two-Stick Shooter with Roguelike elements that is basically Captain Ahab In Space. That sounds really cool, but the terribly slow combat and sluggish movement make it hard to get into, and players will likely find the game too tedious to want to play for very long.
Energy Invasion Arcade Brick Breaker / 2-Stick Shooter 1 C- Energy Invasion is a cross between a 2-Stick Shooter and an Arcade-style brick breaker game like Arkanoid. Unfortunately, the game feels unpolished and not especially welcoming to players getting used to its odd concept.
Planetary Defense Force Tower Defense / Two-Stick Shooter 1 D+ Planetary Defense Force mixes the Tower Defense genre with the 2-Stick Shooter, having players defend a spherical planet from an alien invasion. Unfortunately, the spherical map makes it difficult to keep track of what's going on, the game doesn't do a good job of indicating important information the player needs, and the individual elements themselves are not very satisfying. The result is a frustrating game that's not worth playing.
Contra: Rogue Corps 2-Stick Shooter 1-4 Co-Op (Local, Local Wireless, Online) D Contra: Rogue Corps is a 3D Action game with 2-Stick Shooter mechanics that doesn't really play much like the other games in the Contra series, and has some severe, glaring flaws. That said, it's not completely unenjoyable, and it doesn't really earn its reputation as one of the worst games of 2019... but it's not a good game, by any stretch.
submitted by CaspianX2 to eShopperReviews [link] [comments]

TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

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Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows:
1. TokenClub Events
1)Binance blockchain live streaming program “Block 101” joins TokenClub APP
TokenClub teamed up with Binance “Block 101” to host a series of live broadcast events. In the past two weeks, the big brothers such as the CEO of Feixin, Cobo co-founder Shenyu, and IOST co-founder Terry visited the TokenClub live broadcast room. See live summary. “Block 101” is a live broadcast of dialogues launched by Binance New Media Marketing Team, hosted by Jiayi, Anna, Liuliu, Yingge, Sisi, Qiqi, Doris, etc. Here will invite entrepreneurs in the industry, investment giants, opinion leaders, trading bulls or ordinary people with stories. Every Monday to Friday, with you in the TokenClub live room.

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2)Participate in poster forwarding, draw red envelope prize
When Bitcoin halves, TokenClub launches a poster forwarding red envelope campaign. On the day of the event, forward the poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract the TCT red envelope award ~



3)Participate in live streaming interactive questions and win mysterious gift events
From May 11th to May 15th, TokenClub launched a live question and prize draw event. During the event, watch the block 101 live broadcast and interact with questions during the live broadcast, you will have the opportunity to get a mysterious gift from TokenClub.


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3)TokenClub’s self-media Bilaoye was invited to participate in AMA
a. On May 7th,Bilaoye was invited by UPChain to conduct an AMA with the theme of “Half Countdown, Where Will the Market Go” in the Chains community. AMA article link:
http://public.tokenup100.com/page/article.html?articleId=f1db8c6bfaa94886bbdd863ec9908252&from=timeline&isappinstalled=0
b. On May 8th, Bilaoye was invited by Golden Finance to conduct an AMA with the theme “Bitcoin Breaks Over US $ 10,000 and Will Do This in Half”. Review link:
https://m.jinse.com/live/topic?id=11813&from=singlemessage&isappinstalled=0
C. On May 14, Bilaoye was invited by Cailu Finance to conduct an AMA with the theme of “Correct Postures for Depositing Money” in the Cailu community.Review link:

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2.TokenClub Live
1) Summary
Recently, Feng Yuqing, the director of Yicai Global America, the first Chinese reporter to interview Buffett, the organizer & host of the First Financial New York Forum; a world-renowned financial expert, a professor of finance at the Cheung Kong Graduate School of Business, and the director of the finance department -Cao Huining; ARPA founder Felix, SWFT Blockchain one-stop currency exchange cross-chain platform operation in Greater China & BD leader-Ye Fei, mining big man Binxin Mining CEO “Feige”, contract emperor co-founder Xiaoding, AlchemyPay co-founder Shi Xiang, financial expert & first-line trader Xu Zhe, Huobi Key Account Manager-Xiaotong, Roark Group & Bitribe & 499 Block founder sky, Cobo co-founder Shenyu, DappReview CEO Niu Fengxuan, IOST co-founder Terry; and TokenClub blockchain and cryptocurrency investment strategy senior expert-Zao Shen talks with you about the blockchain ~
On May 6, Block 101 Sisi Dialogue Felix, the founder of the hard-core technical team on the blockchain, ARPA Felix, the theme is “The Wall Street Battle of the Wall Street Elite”. In this live dialogue, the resume is dazzling. , The young man who was free to switch between “Yangchun Baixue” and “earthed gas” from the team’s initial heart chat to his investment strategy to the judgment of the entire currency market, his fanaticism of rock seems to explain a series of “adventure” options- — Longing for a more free and innovative world.


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On May 6th, TokenClub invited the one-stop SWFT Blockchain currency exchange cross-chain platform Greater China operation & BD leader-Ye Fei as a guest to “Jingjing at 8 o’clock” live broadcast, bringing us “flash exchange in the future block The theme of “Chain Payment Ecosystem” is shared. Mr. Ye made a detailed interpretation of SWFTC, and revealed the development plan of SWFTC, and exchanged questions and answers with fans enthusiastically.

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On May 7th, Block 101 Luna talked to the CEO of the mining industry, who is most familiar with KTV, Kexin Mining, “Fei Ge”. Liu Fei talked to Bin An Luna, he counted his mining “stepping on the pit road” “, Talking about halving the market and investment experience, talking to the second half, wearing a red Polo shirt, he began to persuade everyone to learn more in the KTV in Beijing at night, and recommended books.


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On May 8, the TokenClub live column-”Professor had an appointment” shared the theme: “BOC crude oil treasure and financial derivatives market”. In this issue, Professor Cao invited the first U.S. Global Director of the United States, the first Chinese reporter to interview Buffett, the organizer & host of the First Financial New York Forum, and Columbia University Master of International Relations Feng Yuqing to share with guests on Chain, digital currency financial derivatives market, etc. have done a detailed exchange analysis.

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On May 8th, block 101 was led by Binance BD’s head Li Jiayi, who talked about contract emperor co-founder Xiao Dingdang. He is an old code farmer who is known for his futures contract operations. He wrote a 10-year code, and the front end Everyone is familiar with it, and it is hard to say anything on the line of speech. Frankly, he talked from his fortune history to the story of the endless number of contract circles, and shared his trading iron law with everyone: there must be a stop loss; must practice more and try more.


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On May 9th, Zaoshen is coming ~ The sharing theme of this issue is: The Yangtze River will push back and forth, and one wave will be more than one wave. Speaking of the “Houlang” hot event, Zao Shen mainly analyzed the halving market with everyone in detail, to see how many opportunities there are and what strategies to choose. Soul asked: How much money did you make in this wave of quotes?


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On May 11, Block 101 was discussed by Binance Qiqi Dialogue AlchemyPay co-founder Shi Xiang, the former vice president of Zhongan Technology and the founder of Micro Index shared with you the experience of dealing with overseas regulators: supervision is not actually strong Groups, regulation will strike you because you are worried about doing bad things, but as long as you are willing to actively communicate, regulation usually gives a tolerance period. For more content, please move to the live room.

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May 12, Exclusive: Huobi Global & Knowing Daniel Interpretation of “Physical Currency, Debt Currency to Encrypted Digital Currency”. The key account manager of Huobi Global has a conversation with financial expert and front-line trader Xu Zhe, talking about physical currency, debt currency and encrypted digital currency. Work is tired enough, the market is already exciting enough, pick Xu Da Tucao various currencies, teach you to return all the money. The value of the young lady’s face is a feeling of emotion.


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On May 12, Block 101 was founded by Binance Thinking, the founder of Roark Group, Bitribe, and 499Block. Sky, a science and technology man from Tsinghua University and MIT, has the title of “Coin Circle Zheng Kai”. Sky said that starting a business in the blockchain industry is like drifting in the turbulent Amazon River. If you do n’t believe that you will eventually reach the sea, you will be thrown off. Sky believes that Bitcoin is essentially a consensus based on time. Halving is like escaping the monsters, and each level increases the consensus.

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On May 13th, Block 101 Luna talked to F2Pool and Cobo co-founder Shenyu, and talked about the “new” story of Bitcoin. Leo ’s Godfish talked to us about the monopoly of computing power, mining pool operations, halving and Cobo ’s future development goals. He said that 80–90% of personal assets are Bitcoin, and about 10% of Ethereum and other Strange coins from mining. It is called “the first segment of the coin circle” because “more pits are filled, so in the end each pit becomes a stalk.”

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On May 14, Niu Fengxuan, CEO of DappReview, talked about “how ordinary people make money through Dapp”. Niu Fengxuan graduated from Fudan and Stanford. He is a serious game enthusiast. He has written many in-depth game evaluations and is an early participant of Dapp. He said that many people think that the biggest application of blockchain is speculation, but the technology ultimately serves products and applications. In the long run, if blockchain can really bring changes and innovations to the world technically, then it must be C-side users should feel it in a more friendly way in other fields.


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On May 15th, Block 101 Yingge talked to IOST co-founder Terry and talked about “The Blockchain Ideal of Princeton Schoolmaster”. Terry told us about his sad history, happy history, and experience and experience of mining from college mining to graduate school to entrepreneurship, talked about the development direction of the blockchain market, and interacted with fans.


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On May 16th, senior expert Zao Shen brought a live broadcast on the theme of “Depth Is Insufficient In Operation, How To Play With Crash”. In this live broadcast, in addition to analyzing the macro level of the economy, Zao Shen also focused on sharing The specific operation skills emphasized the principle of buying and selling, and finally commented on the hot events such as the recent Federal Reserve announcement that it will not fall to negative interest rates.


3.TokenClub operation data
-Live data: 13 live broadcasts in the past two weeks, with over 600,000 views. TokenClub hosted a total of 835 live broadcasts with a total of 44.25 million views.
-Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1060 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 496 million TCT.
-Chat data: In the past two weeks, a total of 28,950 messages have been generated. A total of 4.83 milliom messages have been launched since the function was launched.
-Mini-game data: The mini-game has participated in a total of 7,830 times in the past two weeks. A total of 1,66 million self-functions have been online.
-Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 954,364 TCT total consumption was 6,27 million gift certificate total consumption was 15,53 million and TCT mining output was 160,48.
-TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people.
-Social media data: At present, the number of Weibo official accounts is 17,972 and the number of Twitter followers is 1310, and we have opened the official Medium account this week, welcome to follow.
-Telegram official group data: In the past 2 weeks, there were 310 chats in the group, and the total number of Telegram official groups is currently 2971.
-Medium data: Medium official account u/TokenClub has published 1 excellent articles, official announcements and updates are published in English, welcome to follow.
4.Communities
1)Overseas community
TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group.

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2)Domestic community
Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community.


The third week of the second 100-day fixed investment plan held this week has been awarded. The participation of this event is still quite positive. This week, the bitcoin halving market was also opened in advance. If it starts according to the first day The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone.


On May 9th and May 16th, TCT Fortune Free Academy carried out red envelope party activities as scheduled. In the event, in addition to GF red envelopes, students were reminded that there may be a callback risk after the pie halving, and short-term profits are available.


On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market.

The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on!

TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners.

TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc.
TokenClub website: www.tokenclub.com
Telegram:https://t.me/token\_club
TokenClub App download QR code

https://preview.redd.it/59o55ojn9cz41.png?width=560&format=png&auto=webp&s=b3b3f69f59d6f25c87319d7e9331435e36e27ba7
submitted by tokenclubtct to u/tokenclubtct [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.213

MAME 0.213

It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

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